75% Complete, Inkable and saving to XML

vector3inkeditor.jpgWell according to my project plan I’m about 75% done with my project. It’s going very well. I have the 3d renderer, the polhemus COM object, and a nice prototype of the windows application. The two major components that need to be worked out are the 2D Waypoint renderer that shows an overhead of a Waypoint and the wizard type interface for sampling a plant patch. Then some minor details regarding the interaction of the windows components. I have gone down some roads that I didn’t expect like creating type converters for Vector3, having to refactor my classes to lend to XML serialization/deserialization, and, for fun, an inkable Vector3 editor which is shown in the picture. You can see a sampling of the application and the ink components in this 1 minute video of the application in action

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