Direct3D PictureBox
Here is a video of a direct 3d PictureBox in C#. I’d like to see a lot more details like antialiasing (multisampling in microsoft speak). But this is a good start. I’ll probably only scratch the surface of Direct3D. The next task is to get a point/mesh to render so that I can feed coordinates from the polhemus device. Today has been a good day between talking with polhemus (see the old story) and getting this render to work.