/*

  Texture Header file

*/

#ifndef TEXTURES_H
#define TEXTURES_H

#include <cstdlib>
#include <ctime>
#include <GL/glut.h>
#include "TextureLoader.h"

class Textures{
public:
	Textures();
	GLuint	g_texture[5];
private:
	TextureLoader tl;
};

#endif