// File: Circle.cs
// Author: Sonhui Schweitzer
// Date: January 25th, 2005
// Project: CS470 Applied Software Developement Project
using System;
using System.Drawing;
using System.Collections;
using Microsoft.DirectX;
using Direct3D=Microsoft.DirectX.Direct3D;
using VertexBuffer=Microsoft.DirectX.Direct3D.VertexBuffer;
using CustomVertex=Microsoft.DirectX.Direct3D.CustomVertex;

namespace BreakOut
{
	public class Circle : Bounds
	{
		private Vector2 m_oLocation;
		private float m_fRadius;

		public Circle( Vector2 oLocation , float fRadius )
		{
			m_oLocation = oLocation;
			m_fRadius = fRadius;
		}

		public Vector2 Location
		{
			get { return m_oLocation; }
			set { m_oLocation = value; }
		}
		
		public float Radius
		{
			get { return m_fRadius; }
			set { m_fRadius = value; }
		}
	}
}
