# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=game - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "game.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "game - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib dxguid.lib winmm.lib dinput8.lib /nologo /subsystem:windows /machine:I386 # SUBTRACT LINK32 /profile !ELSEIF "$(CFG)" == "game - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib dxguid.lib winmm.lib dinput8.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /profile !ENDIF # Begin Target # Name "game - Win32 Release" # Name "game - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\audio.cpp # End Source File # Begin Source File SOURCE=.\audiosystem.cpp # End Source File # Begin Source File SOURCE=.\boundary.cpp # End Source File # Begin Source File SOURCE=.\box.cpp # End Source File # Begin Source File SOURCE=.\camera.cpp # End Source File # Begin Source File SOURCE=.\cougarbox.cpp # End Source File # Begin Source File SOURCE=.\crate.cpp # End Source File # Begin Source File SOURCE=.\credits.cpp # End Source File # Begin Source File SOURCE=.\engine.cpp # End Source File # Begin Source File SOURCE=.\entity.cpp # End Source File # Begin Source File SOURCE=.\explosion.cpp # End Source File # Begin Source File SOURCE=.\font.cpp # End Source File # Begin Source File SOURCE=.\gui.cpp # End Source File # Begin Source File SOURCE=.\InputSystem.cpp # End Source File # Begin Source File SOURCE=.\mainmenu.cpp # End Source File # Begin Source File SOURCE=.\maze.cpp # End Source File # Begin Source File SOURCE=.\mazewall.cpp # End Source File # Begin Source File SOURCE=.\md2.cpp # End Source File # Begin Source File SOURCE=.\menu.cpp # End Source File # Begin Source File SOURCE=.\nest.cpp # End Source File # Begin Source File SOURCE=.\oglwindow.cpp # End Source File # Begin Source File SOURCE=.\ogro.cpp # End Source File # Begin Source File SOURCE=.\Particles.cpp # End Source File # Begin Source File SOURCE=.\player.cpp # End Source File # Begin Source File SOURCE=.\reeses.cpp # End Source File # Begin Source File SOURCE=.\rocket.cpp # End Source File # Begin Source File SOURCE=.\simpengine.cpp # End Source File # Begin Source File SOURCE=.\sod.cpp # End Source File # Begin Source File SOURCE=.\sphere.cpp # End Source File # Begin Source File SOURCE=.\terrain.cpp # End Source File # Begin Source File SOURCE=.\terrain2.cpp # End Source File # Begin Source File SOURCE=.\texture.cpp # End Source File # Begin Source File SOURCE=.\water.cpp # End Source File # Begin Source File SOURCE=.\winmain.cpp # End Source File # Begin Source File SOURCE=.\world.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\audio.h # End Source File # Begin Source File SOURCE=.\audiosystem.h # End Source File # Begin Source File SOURCE=.\boundary.h # End Source File # Begin Source File SOURCE=.\box.h # End Source File # Begin Source File SOURCE=.\camera.h # End Source File # Begin Source File SOURCE=.\cougarbox.h # End Source File # Begin Source File SOURCE=.\crate.h # End Source File # Begin Source File SOURCE=.\credits.h # End Source File # Begin Source File SOURCE=.\enemy.h # End Source File # Begin Source File SOURCE=.\engine.h # End Source File # Begin Source File SOURCE=.\entity.h # End Source File # Begin Source File SOURCE=.\explosion.h # End Source File # Begin Source File SOURCE=.\font.h # End Source File # Begin Source File SOURCE=.\gui.h # End Source File # Begin Source File SOURCE=.\HiResTimer.h # End Source File # Begin Source File SOURCE=.\InputSystem.h # End Source File # Begin Source File SOURCE=.\mainmenu.h # End Source File # Begin Source File SOURCE=.\maze.h # End Source File # Begin Source File SOURCE=.\mazewall.h # End Source File # Begin Source File SOURCE=.\md2.h # End Source File # Begin Source File SOURCE=.\menu.h # End Source File # Begin Source File SOURCE=.\nest.h # End Source File # Begin Source File SOURCE=.\object.h # End Source File # Begin Source File SOURCE=.\oglwindow.h # End Source File # Begin Source File SOURCE=.\ogro.h # End Source File # Begin Source File SOURCE=.\Particles.h # End Source File # Begin Source File SOURCE=.\player.h # End Source File # Begin Source File SOURCE=.\reeses.h # End Source File # Begin Source File SOURCE=.\rocket.h # End Source File # Begin Source File SOURCE=.\simpengine.h # End Source File # Begin Source File SOURCE=.\sod.h # End Source File # Begin Source File SOURCE=.\sphere.h # End Source File # Begin Source File SOURCE=.\terrain.h # End Source File # Begin Source File SOURCE=.\terrain2.h # End Source File # Begin Source File SOURCE=.\texture.h # End Source File # Begin Source File SOURCE=.\tree.h # End Source File # Begin Source File SOURCE=.\vector.h # End Source File # Begin Source File SOURCE=.\water.h # End Source File # Begin Source File SOURCE=.\world.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project