using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace QCGM
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class MainDlg : System.Windows.Forms.Form
	{
		private System.Windows.Forms.MainMenu mainMenu1;
		private System.Windows.Forms.MenuItem menuItem1;
		private System.Windows.Forms.MenuItem menuItem2;
		private System.Windows.Forms.MenuItem menuItem3;
		private System.Windows.Forms.MenuItem menuItem4;
		private System.Windows.Forms.MenuItem menuItem5;
		private System.Windows.Forms.MenuItem menuItem6;
		private System.Windows.Forms.MenuItem menuItem7;
		private System.Windows.Forms.MenuItem menuItem8;
		private System.Windows.Forms.MenuItem menuItem9;
		private System.Windows.Forms.MenuItem menuItem11;
		private System.Windows.Forms.MenuItem menuItem12;
		private System.Windows.Forms.MenuItem menuItem13;
		private System.Windows.Forms.MenuItem menuItem14;
		private System.Windows.Forms.MenuItem menuItem15;
		private System.Windows.Forms.MenuItem menuItem16;
		private System.Windows.Forms.MenuItem menuItem17;
		private System.Windows.Forms.MenuItem menuItem18;
		private System.Windows.Forms.MenuItem menuItem19;
		private System.Windows.Forms.MenuItem menuItem20;
		private System.Windows.Forms.MenuItem menuItem10;
		private System.Windows.Forms.MenuItem menuItem21;
		private System.Windows.Forms.Panel panel1;
		private System.Windows.Forms.StatusBar statusBar1;
		private System.Windows.Forms.StatusBarPanel statusBarPanel1;
		private System.Windows.Forms.StatusBarPanel statusBarPanel2;
		private System.ComponentModel.IContainer components;

		public MainDlg()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(MainDlg));
			this.mainMenu1 = new System.Windows.Forms.MainMenu();
			this.menuItem1 = new System.Windows.Forms.MenuItem();
			this.menuItem2 = new System.Windows.Forms.MenuItem();
			this.menuItem3 = new System.Windows.Forms.MenuItem();
			this.menuItem4 = new System.Windows.Forms.MenuItem();
			this.menuItem5 = new System.Windows.Forms.MenuItem();
			this.menuItem6 = new System.Windows.Forms.MenuItem();
			this.menuItem7 = new System.Windows.Forms.MenuItem();
			this.menuItem8 = new System.Windows.Forms.MenuItem();
			this.menuItem9 = new System.Windows.Forms.MenuItem();
			this.menuItem11 = new System.Windows.Forms.MenuItem();
			this.menuItem12 = new System.Windows.Forms.MenuItem();
			this.menuItem13 = new System.Windows.Forms.MenuItem();
			this.menuItem14 = new System.Windows.Forms.MenuItem();
			this.menuItem15 = new System.Windows.Forms.MenuItem();
			this.menuItem16 = new System.Windows.Forms.MenuItem();
			this.menuItem17 = new System.Windows.Forms.MenuItem();
			this.menuItem18 = new System.Windows.Forms.MenuItem();
			this.menuItem19 = new System.Windows.Forms.MenuItem();
			this.menuItem20 = new System.Windows.Forms.MenuItem();
			this.menuItem10 = new System.Windows.Forms.MenuItem();
			this.menuItem21 = new System.Windows.Forms.MenuItem();
			this.panel1 = new System.Windows.Forms.Panel();
			this.statusBar1 = new System.Windows.Forms.StatusBar();
			this.statusBarPanel1 = new System.Windows.Forms.StatusBarPanel();
			this.statusBarPanel2 = new System.Windows.Forms.StatusBarPanel();
			((System.ComponentModel.ISupportInitialize)(this.statusBarPanel1)).BeginInit();
			((System.ComponentModel.ISupportInitialize)(this.statusBarPanel2)).BeginInit();
			this.SuspendLayout();
			// 
			// mainMenu1
			// 
			this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem1,
																					  this.menuItem5,
																					  this.menuItem12});
			// 
			// menuItem1
			// 
			this.menuItem1.Index = 0;
			this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem2,
																					  this.menuItem3,
																					  this.menuItem9,
																					  this.menuItem19,
																					  this.menuItem18,
																					  this.menuItem20,
																					  this.menuItem4});
			this.menuItem1.Text = "&File";
			// 
			// menuItem2
			// 
			this.menuItem2.Index = 0;
			this.menuItem2.Text = "&New Game";
			// 
			// menuItem3
			// 
			this.menuItem3.Index = 1;
			this.menuItem3.Text = "&Close Game";
			this.menuItem3.Click += new System.EventHandler(this.menuItem3_Click);
			// 
			// menuItem4
			// 
			this.menuItem4.Index = 6;
			this.menuItem4.Text = "E&xit";
			// 
			// menuItem5
			// 
			this.menuItem5.Index = 1;
			this.menuItem5.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem6,
																					  this.menuItem7,
																					  this.menuItem11,
																					  this.menuItem10,
																					  this.menuItem21,
																					  this.menuItem8});
			this.menuItem5.Text = "&View";
			// 
			// menuItem6
			// 
			this.menuItem6.Index = 0;
			this.menuItem6.RadioCheck = true;
			this.menuItem6.Text = "&Top Down";
			// 
			// menuItem7
			// 
			this.menuItem7.Index = 1;
			this.menuItem7.Text = "&Perspective";
			// 
			// menuItem8
			// 
			this.menuItem8.Index = 5;
			this.menuItem8.Text = "P&references";
			// 
			// menuItem9
			// 
			this.menuItem9.Index = 2;
			this.menuItem9.Text = "-";
			// 
			// menuItem11
			// 
			this.menuItem11.Index = 2;
			this.menuItem11.Text = "-";
			// 
			// menuItem12
			// 
			this.menuItem12.Index = 2;
			this.menuItem12.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					   this.menuItem13,
																					   this.menuItem16,
																					   this.menuItem14,
																					   this.menuItem17,
																					   this.menuItem15});
			this.menuItem12.Text = "&Help";
			// 
			// menuItem13
			// 
			this.menuItem13.Index = 0;
			this.menuItem13.Text = "Quoridor Classic &Help";
			// 
			// menuItem14
			// 
			this.menuItem14.Index = 2;
			this.menuItem14.Text = "Getting Started &Tutorial";
			// 
			// menuItem15
			// 
			this.menuItem15.Index = 4;
			this.menuItem15.Text = "&About Quoridor Classic Game Manager 2004";
			// 
			// menuItem16
			// 
			this.menuItem16.Index = 1;
			this.menuItem16.Text = "-";
			// 
			// menuItem17
			// 
			this.menuItem17.Index = 3;
			this.menuItem17.Text = "-";
			// 
			// menuItem18
			// 
			this.menuItem18.Index = 4;
			this.menuItem18.Text = "&Save As...";
			this.menuItem18.Click += new System.EventHandler(this.menuItem18_Click);
			// 
			// menuItem19
			// 
			this.menuItem19.Index = 3;
			this.menuItem19.Text = "&Restore Game...";
			this.menuItem19.Click += new System.EventHandler(this.menuItem19_Click);
			// 
			// menuItem20
			// 
			this.menuItem20.Index = 5;
			this.menuItem20.Text = "-";
			// 
			// menuItem10
			// 
			this.menuItem10.Index = 3;
			this.menuItem10.Text = "&Network Console";
			// 
			// menuItem21
			// 
			this.menuItem21.Index = 4;
			this.menuItem21.Text = "-";
			// 
			// panel1
			// 
			this.panel1.BackColor = System.Drawing.SystemColors.Window;
			this.panel1.Location = new System.Drawing.Point(0, 0);
			this.panel1.Name = "panel1";
			this.panel1.Size = new System.Drawing.Size(552, 312);
			this.panel1.TabIndex = 1;
			// 
			// statusBar1
			// 
			this.statusBar1.Location = new System.Drawing.Point(0, 312);
			this.statusBar1.Name = "statusBar1";
			this.statusBar1.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] {
																						  this.statusBarPanel1,
																						  this.statusBarPanel2});
			this.statusBar1.Size = new System.Drawing.Size(552, 22);
			this.statusBar1.TabIndex = 2;
			this.statusBar1.Text = "statusBar1";
			// 
			// statusBarPanel1
			// 
			this.statusBarPanel1.Icon = ((System.Drawing.Icon)(resources.GetObject("statusBarPanel1.Icon")));
			this.statusBarPanel1.Text = "statusBarPanel1";
			// 
			// statusBarPanel2
			// 
			this.statusBarPanel2.Icon = ((System.Drawing.Icon)(resources.GetObject("statusBarPanel2.Icon")));
			this.statusBarPanel2.Text = "statusBarPanel2";
			// 
			// MainDlg
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.ClientSize = new System.Drawing.Size(552, 334);
			this.Controls.Add(this.statusBar1);
			this.Controls.Add(this.panel1);
			this.Menu = this.mainMenu1;
			this.MinimumSize = new System.Drawing.Size(400, 200);
			this.Name = "MainDlg";
			this.Text = "Quoridor Classic Game Manager 2004";
			this.Load += new System.EventHandler(this.Form1_Load);
			((System.ComponentModel.ISupportInitialize)(this.statusBarPanel1)).EndInit();
			((System.ComponentModel.ISupportInitialize)(this.statusBarPanel2)).EndInit();
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new MainDlgA());
		}

		private void Form1_Load(object sender, System.EventArgs e)
		{
		
		}

		private void menuItem3_Click(object sender, System.EventArgs e)
		{
		
		}

		private void menuItem18_Click(object sender, System.EventArgs e)
		{
		
		}

		private void menuItem19_Click(object sender, System.EventArgs e)
		{
		
		}
	}
}
