UML Background Add-on
/CMD=1
/CMD=2
Represents an association between two classifiers.
Represents an association attribute or list of attributes whose values serve to partition the set of objects associated with an object across an association.
UML master stores embedded UML model information.
Root Entry
UML System 2
metaclass
documentation
parameter
self
association
global
local
union
uses
postcondition
C++ Data Types
char
location
persistence
responsibility
semantics
short
long
unsigned char
unsigned short
unsigned int
unsigned long
signed char
signed short
signed int
signed long
float
double
long double
bool
wchar_t
void
extends
powertype
implementation class
framework
stub
system
topLevelPackage
protected
subclass
table
becomes
call
copy
derived
friend
import
instance
inherits
utility
precondition
send
deletion
enumeration
create
destroy
useCaseModel
facade
private
type
stereotype
subtype
thread
process
struct
delegate
IDL Data Types
char(idl)
wchar(idl)
long long(idl)
short(idl)
long(idl)
unsigned long(idl)
unsigned long long(idl)
float(idl)
double(idl)
sequence(idl)
unsigned short(idl)
string(idl)
wstring(idl)
long double(idl)
object(idl)
octet(idl)
fixed(idl)
boolean(idl)
any(idl)
invariant
requirement
document
executable
file
library
C# Data Types
byte
decimal
object
sbyte
string
uint
ulong
ushort
VB Data Types
Boolean
Byte
Char
Date
imal
Double
Integer
Long
Object
Short
Single
String
<unspecified>
Static Model
Top Package
Association1
Customer
Clock
time
Waiter
Cook
Association3
End5
End6
Order
ssociation2
End3
End4
Association8
End13
End14
Seating
Person
Name
Employee
salary
DeliverFood
Activation3
Association10
End17
End18
Association4
End8
End7
Receive Order
Cook Food
Association5
End2
End1
Association6
End9
End10
Association9
End15
End16
Association7
End12
End11
GetSeat
Association11
End19
End20
uses1
Association12
End21
End22
Alarm Clock
SetAlarm
alarmtime
GetAlarm
Time
SetTime
Hour
Minutes
Seconds
Generalization1
Generalization4
Generalization2
Activation2
Generalization3
Activation1
Activation5
SeatAtTable
Message1
SelectItem
FoodDelivery
Turnstile
CoinDropped
Class1
ponsibility
Activation6
Activation4
ActivityModel1
Top State
Transition12
Association16
End30
End29
Transition9
Transition1
InitialState1
ActionSequence2
Transition2
ActionSequence1
Seat Customer
CallAction1
Transition4
Transition7
Enters Restaurant
Transition3
prepare Food
Seated
Order Food
Take Order
Deliver Drink
Transition14
Transition5
Transition6
Fork1
Transition8
Drinking
Deliver Food
Join1
Transition13
Transition10
Transition15
Transition11
Collect Money
Transition16
FinalState1
Association14
End26
End25
Association15
End28
End27
DropCoin
PushBar
Association13
End23
End24
Generalization5
Transition18
System
GotCoin
GetAmount
coins
Closed
Transition17
Association17
End31
End32
Open
UnlockBar
Transition19
BarReturns
InitialState2
Actor,use,case,UML,software,modeling
Drag onto the page to add a role that is played by an outside object.
Represents an actor which interacts with a use case.
Width User.DefaultWidth
Height User.DefaultHeight
Use,Case,use,case,UML,software,modeling
Drag onto the page to add a coherent unit of functionality provided by a system or class.
Represents a coherent unit of functionality provided by a system or class.
Communicates,use,case,UML,software,modeling
Drag onto the page to specify where an actor participates in a use case.
ram.
Indicates the participation of an actor in a use case.
Uses,use,case,UML,software,modeling
Drag onto the page to add an instance of one use case that will also include the behavior specified by another.
Indicates that an instance of one use case will also include the behavior specified by another.
Class,UML,state,structure,software,modeling
Drag onto the page to specify a set of objects that have similar structure, behavior, and relationships.
Represents a descriptor for a set of objects with similar structure, behavior and relationships.
Extend Arrow
Generalization,UML,state,structure,software,modeling
Drag onto the page to add a classification relationship between a more general and a more specific element.
re diagram.
Indicates a classification relationship between a more general and a more specific element.
Object,Lifeline,UML,sequence,software,modeling
Drag onto the page to add the existence of an object at a particular time.
Extend Lifeline
Represents the existence of an object at a particular time.
Activation,UML,sequence,software,modeling
Drag onto the page to add the time period during which an object or actor is performing an action.
Represents the period of time during which an object is performing an action.
Show Name.
Show Stereotype.
Display Semantic Errors.
Message,call,UML,sequence,software,modeling
Drag onto the page to add a communication that conveys data in a synchronous call that should result in an action.
Represents a communication between objects that conveys information with the expectation that action will ensue.
Message,return,UML,sequence,software,modeling
Swimlane,UML,activity,software,modeling
Drag onto the page to define a partition by assigning responsibility to action states.
Represents a partition for organizing responsibility for activities.
Initial,State,UML,activity,software,modeling
Drag onto the page to add the state of an object before any action by included events.
Represents the point at which a newly created object starts.
State,UML,activity,software,modeling
Drag onto the page to specify when an object satisfies a condition, performs an action, or waits for an event.
Represents a condition during which an object satisfies some condition, performs an action or waits for an event.
Control,Flow,UML,activity,software,modeling
Drag onto the page to add a transition from state one to another.
in state 1 will enter state 2 and perform certain specified actions.
Represents a transition from one state to another.
Action,State,UML,activity,software,modeling
Drag onto the page to add an internal action and at least one related outgoing transition.
state.
Represents an action state whose purpose is to execute an action and then transition to another state.
Transition,Fork,UML,activity,software,modeling
Drag onto the page to add a Fork transition requiring one input and two or more output transitions.
and perform certain specified actions.
UML Background Add-on /CMD=1003
Represents a Fork transition requiring one input and two or more output transitions.
Transition,Join,UML,activity,software,modeling
Drag onto the page to add a Join transition requiring two or more input transitions and one output transition.
m certain specified actions.
Represents a Join transition requiring two or more input transitions and one output transition.
Final,State,UML,activity,software,modeling
Drag onto the page to add the state of an object after the completion of activity.
activity in the enclosing state.
Represents the final occurrence of an event at the enclosing state or the completion of activity in the enclosing state.
Composition,UML,state,structure,software,modeling
Drag onto the page to add a collaboration in which all of the participants are part of one composite object.
Represents a form of aggregation with strong ownership and coincident lifetime of the part with the whole.
Initial,State,UML,statechart,software,modeling
State,UML,statechart,software,modeling
Transition,UML,statechart,software,modeling
Drag onto the page to specify where an object in one state enters a second state and performs specific actions.
ertain specified actions.
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C:\Program Files\Microsoft Office\Visio11\1033\UMLCOM_M.VSS
C:\Program Files\Microsoft Office\Visio11\1033\UMLDEP_M.VSS
C:\Program Files\Microsoft Office\Visio11\1033\UMLSEQ_M.VSS
C:\Program Files\Microsoft Office\Visio11\1033\UMLSTA_M.VSS
C:\Program Files\Microsoft Office\Visio11\1033\UMLSTR_M.VSS
C:\Program Files\Microsoft Office\Visio11\1033\UMLUSE_M.VSS
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Arial Unicode MS
Symbol
Wingdings
Arial
SimSun
PMingLiU
MS PGothic
Dotum
Sylfaen
Estrangelo Edessa
Vrinda
Shruti
Mangal
Tunga
Sendnya
Raavi
Dhenu
Latha
Gautami
Cordia New
MS Farsi
Gulim
Times New Roman
Guide
TheDoc
Gesture Format
Row_1
UMLDiagramType
UML Normal
Connector
Black fill
White line
Generalization Arrow
Dynamic Connector
Row_2
Row_3
Row_4
Row_5
Row_6
UMLShapeType
UMLObjectGUID
UMLError
BeginAngle
EndAngle
UMLPresOption1
UMLSuppressOption
Navigability
UMLVersion
end1_name
end1_mp
end2_name
end2_mp
Navigable
Shared
Composite
Composite Navigable
Shared Navigable
Qualifier
Shared Qualifier
Composite Qualifier
Composite Navigable Qualifier
Shared Navigable Qualifier
Navigable Qualifier
Procedure Call
Asynchronous Flow
Flat Flow
realize_subshape
real_subshape
Watermark Title
Visio Extended Data
Actor
visDescription
visVersion
EnsureWidthOK
DefaultWidth
DefaultHeight
Row_11
UMLPageGUID
Use Case-1
Use Case
UMLPresOption2
Communicates
Uses
Generalization
Discriminator
Page-2
Class
UMLTemplate
UMLAutoLockTextEdit
Row_7
Row_8
Operations
Attributes
Parameters
Page-3
Object Lifeline
UMLInstanceType
Row_9
Row_10
Row_12
Row_13
Row_14
Row_15
Row_16
Row_17
Row_18
Row_19
Row_20
DestructionPt
CreationPt
Row_23
Row_24
Row_25
Row_26
Row_27
Row_28
Row_29
Row_30
Row_31
Row_32
Row_33
Row_34
Row_35
Row_36
Row_37
Row_38
Row_39
Row_40
Row_41
Row_42
Row_43
Row_44
Row_45
Row_46
Row_47
Row_48
Row_49
Row_50
Row_51
Row_52
Row_53
Row_54
Row_55
Row_56
Row_57
Row_58
Row_59
Row_60
Row_61
Row_62
Row_63
Row_64
Row_65
Row_66
Row_67
Row_68
Row_69
Row_70
Row_71
Row_72
Row_73
Row_74
Row_75
Row_76
Row_77
Row_78
Row_79
Row_80
Row_81
Row_82
Row_83
Row_84
Activation
Message (call)
Message (return)
Activity-1
Swimlane
Swimlane.4
Initial State
UMLPresOptions
State
OLD State
Transitions
Control Flow
Action State
Transition (Fork)
RefreshShape
Transition (Join)
Final State
Page-5
Composition
Static Structure-1
Initial State.42
State.43
Transition