21-Oct-96:

This release contains some minor changes.  There were some complaints
that the makefile didn't work as advertised under Linux.  This has now
been taken care of.  It was also pointed out that the DisplayWinner()
function incorrectly rounded the number of moves down; this has also be
taken care of.

I also move the ShiftRow() and ShiftCol() functions out of the private
part of the Board class interface.  This is no big deal, but there was
no reason for those functions to be cluttering the interface up.

I have also notice a couple people using this code as a base.  This is
fine, HOWEVER, they have been going about it in the wrong way.  DO NOT
MODIFY THE FILES THAT MAKE UP THE "quixo" PROGRAM.  If you want to use
this code as a base, work from the "dumb" program.  The "quixo" program
is just a glorified pipe that goes between two AI programs.

======================================================================

08-Oct-96:

Well, here it is.  This source tree contains two programs.  The first
one, quixo, is the most important as it is the game manager.  To start a
game, run quixo.  It takes two arguments, and each one names a program
to run for a given player.  If one of the arguments is "-", then that
player will be a human player rather than a program.

For example, if two people wanted to play against each other, they would
run it as:

        quixo - -

The other program in this package is called "dumb".  It is just a
skeleton implementation of a program that plays Quixo.  It plays by
selecting random moves, so I'm sure it will play very well. :)  It is
included simply to show people how their AI programs will interface with
the game manager.  I hope that this will clear up any questions that
people might have.

Both programs were written and compiled on several different SunOS 4.1.4
machines using GCC 2.5.8.  They have not been test on other machines,
but should work on most Unix like machines with a C++ compiler (i.e.,
Linux, etc).  Since the quixo program uses fork() and execl(), I am 100%
sure that they will NOT work on MS-DOS.  Sorry.
